Using a virtual reality oddball paradigm to study attention control in complex motor movements

Abstract

Virtual reality (VR) technologies are increasingly used in neuropsychological assessment of various cognitive functions. Compared to traditional laboratory studies, VR allows for a more natural environment and more complex task-related movements with a high degree of control over the environment. However, there are still few studies that transfer well-established paradigms for measuring attentional distraction by novel sounds in laboratory settings to virtual environments and sports activities. In this study, the oddball paradigm, which is well established in laboratory settings for studying attention, is transferred to table tennis in a virtual environment. While 33 subjects played virtual table tennis, they were presented with a task-irrelevant sequence of frequent standard sounds and infrequent novel sounds. Trials in which an unexpected novel sound preceded the ball’s appearance resulted in a delayed racket movement compared to trials in which a standard sound was presented. This distraction effect was observed in the first part of the experiment but disappeared with increasing exposure. The results suggest that unexpected and task-irrelevant novel sounds can initially distract attention and impair performance on a complex movement task in a rich environment. The results demonstrate that versions of the well-established oddball distraction paradigm can be used to study attentional distraction, its dynamics, and its effects on complex movements in naturalistic environments.

more

Mehr zum Titel

Titel Using a virtual reality oddball paradigm to study attention control in complex motor movements
Medien Springer Virtual Reality
Verlag Springer London
Band 29
Verfasser Prof. Dr. Stephan Streuber, Nicole Wetzel, Stefan Pastel, Dan Bürger, Kerstin Witte
Seiten 56
Veröffentlichungsdatum 2025-03-24
Zitation Streuber, Stephan; Wetzel, Nicole ; Pastel, Stefan ; Bürger, Dan; Witte, Kerstin (2025): Using a virtual reality oddball paradigm to study attention control in complex motor movements. Springer Virtual Reality 29, 56. DOI: 10.1007/s10055-025-01111-6