Real-time meshlet decompression

Abstract

We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangles in optimal generalized triangle strips (GTSs), which we generate by formulating the creation as a mixed integer linear program (MILP). Our method achieves index buffer compression rates of 16:1 compared to the vertex pipeline and crack-free vertex attribute quantization based on user preference. The 15.5 million triangles of our teaser image decompress and render in 0.59 ms on an AMD Radeon RX 7900 XTX. mehr

Mehr zum Titel

Titel Real-time meshlet decompression
Medien Computers & Graphics
ISSN 0097-8493
Verfasser Bastian Kuth, Max Oberberger, Felix Kawala , Sander Reitter, Sebastian Michel, Matthäus Chajdas, Prof. Dr. Quirin Meyer
Seiten 104292
Veröffentlichungsdatum 2025
Zitation Kuth, Bastian; Oberberger, Max; Kawala , Felix ; Reitter, Sander; Michel, Sebastian; Chajdas, Matthäus; Meyer, Quirin (2025): Real-time meshlet decompression. Computers & Graphics, 104292. DOI: 10.1016/j.cag.2025.104292