Verbundprojekt: Von Lernenden Lernen: Ganzheitliche daten- und wissensunterstützte Hochschulbildung und deren Gestaltung - VoLL-KI, Teilvorhaben: Individualisierte Lernnavigation und Lernsituation

Von Lernenden Lernen (VoLL-KI)

„Von Lernenden Lernen“, kurz „VoLL-KI“ ist ein Gemeinschaftsprojekt der Hochschule Coburg zusammen mit der Friedrich-Alexander-Universität Erlangen-Nürnberg und der Otto-Friedrich-Universität Bamberg, in dem anstrebt wird, Studierenden selbstgesteuertes Lernen in einer digitalen adaptiven Lernumgebung zu ermöglichen. Zu dieser Lernumgebung zählt ein Empfehlungssystem, das bedarfsgerecht digitale Lernelemente wie Lernvideos, Übunsgaufgaben, Quizzes u.ä. empfiehlt, die auf den Kompetenzstand des Lernenden und  weitere Profilelemente abgestimmt sind, ein KI-Chatbot und mit Hilfe virtueller Realität unterstützte Lernszenarien.

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Extracting Metadata from Learning Videos for Ontology-Based Recommender Systems Using Whisper & GPT

Lehmann, Alexander; Landes, Dieter (2024)

Proc. 15th IEEE Global Engineering Education Conference (EDUCON 2024), Kos, Griechenland 2024.


Peer Reviewed
 

In modern education, individualized learning environments play a vital role by allowing learners to tailor their learning paths based on personal needs, interests, and abilities. Achieving effective individualization relies on dynamic adaptation of the learning path, typically facilitated by recommender systems. These systems offer personalized suggestions, commonly employing content-based or collaborative filtering approaches. However, traditional recommender systems often lack consideration of the semantics of learning elements. To address this limitation, ontology-based recommender systems integrate semantic modeling, establishing additional connections within a domain to enhance precision and context in recommendations. Notably, these systems mitigate the cold start problem and are particularly advantageous in learning environments with limited data. While videos are prevalent in learning platforms, their unstructured nature poses challenges for processing. This paper introduces an innovative approach, leveraging Large Language Models, specifically GPT, to extract metadata from learning videos. The proposed method intelligently augments videos and links them to a domain ontology, enabling the integration of videos into ontology-based recommender systems. The application of this approach is demonstrated through a case study in software engineering education, showcasing its potential to enhance individualized learning experiences in specific domains. The presented method offers an automated alternative to manual video processing, aligning with the evolving landscape of education technology.

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Combining Data- and Knowledge-Driven AI with Didactics for Individualized Learning Recommendations

Landes, Dieter; Sedelmaier, Yvonne; Böck, Felix; Lehmann, Alexander; Fraas, Melanie...

Proc. 15th IEEE Global Engineering Education Conference (EDUCON 2024), Kos, Griechenland 2024.


Peer Reviewed
 

Students in higher education tend to become increasingly heterogeneous groups of learners. This is due to different levels of prior knowledge or competences, diverse
learning styles, differing affinity to (digital) media, and other factors. Learner-centred education needs to cope with that heterogeneity in order to make specific learning offers to the
individual learner. This is difficult in physical classes where the coaching effort cannot be increased without limitation. This paper presents an individualized digital learning environment, iLE, that is intended to be used as an additional learning aid that supplements physical classes. iLE provides recommendations of learning material such as learning videos targeted to the specific needs of individual learners. The paper presents the technical approach behind iLE, in particular a combination of data- and knowledge-driven artificial intelligence techniques, as well as the didactical underpinning of iLE.

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Second Workshop on AI for AI Education (AI4AILearning)

Kohlhase, Michael; Leidner, Jochen L.; Schmid, Ute; Wolter, Diedrich (2024)

held at KI 2024: 47. Deutsche Jahrestagung für Künstliche Intelligenz, Würzburg, 23.09. - 27.09.2024.


Peer Reviewed
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Future Skills in Software Engineering and Health Care – Similar but Different

Sedelmaier, Y.; Landes, Dieter (2024)

M.E. Auer, U.R. Cukierman, E.V. Vidal und E. Tovar Caro (Hrsg.): Towards a Hybrid, Flexible and Socially Engaged Higher Education Band 2, S. 239-249.


Peer Reviewed
 

In order to cope with current disruptive technical and societal transformations, e.g. through digitalization or AI, new competences, commonly called future skills, are indispensable for everyday as well as for professional life. Many organizations, large and small, work on defining a set of future skills. This might imply that future skills are generic and identical across all professions. In contrast, it is a consensus in pedagogical research that generic competences are specifically shaped by the professional environment. Clearly, these two positions contradict each other. But what does this contradiction mean for future skills?
This research rests on the assumption that these context-sensitive generic competences including future skills are developed differently for each occupational field. In order to be able to offer target- and competence-oriented teaching, target competences must be known in the first place, taking into account the specific professional characteristics, currently and in the future.
This paper provides evidence that the initial assumption of context-specific competences is true by collecting and comparing qualitative research data. To do so, qualitative data was collected for different occupations, in particular software engineering and health care.
Our research shows that in fact each profession expresses competences specifically, and this applies to technical as well as non-technical competences. The details of relevant competences need to be identified and characterized as a prerequisite for being able to devise and offer competence-oriented learning approaches.

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Tackling Learning Obstacles in Learning Videos by Thematic Ad-hoc Recommendations

Lehmann, Alexander; Landes, Dieter (2024)

M.E. Auer, U.R. Cukierman, E.V. Vidal und E. Tovar Caro (Hrsg.): Towards a Hybrid, Flexible and Socially Engaged Higher Education Band 1, S. 474-481.


Peer Reviewed
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Artificial Intelligence. ECAI 2023 International Workshops - XAI³, TACTIFUL, XI-ML, SEDAMI, RAAIT, AI4S, HYDRA, AI4AI, Kraków, Poland, September 30 - October 4, 2023, Proceedings, Part I

Nowaczyk, Slawomir; Biecek, Przemyslaw; Chung, Neo Christopher; Vallati, Mauro...

Communications in Computer and Information Science (CCIS) 1947.


Peer Reviewed
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Language-Model Assisted Learning How to Program?

Leidner, Jochen L.; Reiche, Michael (2023)

Workshop on AI for AI Learning Held at ECAI 2023, Kakow, Poland, September 30, 2023.


Peer Reviewed
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Topic Segmentation of Educational Video Lectures Using Audio and Text

Dimitsas, Markos; Leidner, Jochen L. (2023)

Workshop on AI for AI Learning Held at ECAI 2023, Kakow, Poland, September 30, 2023.


Peer Reviewed

Bridging the Programming Skill Gap with ChatGPT: A Machine Learning Project with Business Students

Reiche, Michael; Leidner, Jochen L. (2023)

Workshop on AI for AI Learning Held at ECAI 2023, Kakow, Poland, September 30, 2023.


Peer Reviewed

Artificial Intelligence. ECAI 2023 International Workshops - XAI³, TACTIFUL, XI-ML, SEDAMI, RAAIT, AI4S, HYDRA, AI4AI, Kraków, Poland, September 30 - October 4, 2023, Proceedings, Part II

Nowaczyk, Slawomir; Biecek, Przemyslaw; Chung, Neo Christopher; Vallati, Mauro...

Communications in Computer and Information Science (CCIS) 1948.
DOI: 10.1007/978-3-031-56066-8_22


Peer Reviewed
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Tackling Learning Obstacles in Learning Videos by Thematic Ad-hoc Recom-mendations

Lehmann, Alexander; Landes, Dieter (2023)

Proc. 26th International Conference on Interactive Collaborative Learning / 52nd Int. Conf. on Engineering Pedagogy (ICL2023), S. 1499-1506.


Peer Reviewed
 

Learning videos enjoy great popularity in a digitalized world, especially since their use is usually possible regardless of time and location. Learners use this advantage mainly in self-study. Supervision, as for example in classroom teaching, is rather difficult and learners are usually left to their own devices when learning obstacles arise. However, not treating learning obstacles can have serious consequences, ranging from a gradual loss of the learners’ motivation to the termination of the learning project. Consequently, learning obstacles must be identified and treated in order to support an efficient learning process. Fortunately, a digital learning environment opens up many opportunities to support learners automatically. This paper explains an approach to identify potential learning obstacles in video learning based on indirect feedback. The first part of the approach to removing learning obstacles in learning videos is based on an analysis of learners' click interaction within a video to identify potential problem areas. Building on this, the second part provides first thematically relevant ad hoc video recommendations for the potentially identified learning obstacle. In order to verify whether there is actually a learning obstacle, the third part explicitly induces learners to give indirect or direct feedback on whether the recommendations have helped them and, consequently, whether they have removed an actual learning obstacle.


Improving Learning Motivation for Out-of-Favour Subjects

Böck, Felix; Landes, Dieter; Sedelmaier, Yvonne (2023)

15th International Conference on Computer Supported Education, CSEDU 2023; Prague; Czech Republic; 21 April 2023 through 23 April 2023; Code 188800 1, S. 190-200.
DOI: 10.5220/0011841400003470


Peer Reviewed
 

Many curricula encompass subjects that are deemed less interesting or not important by a large share of students since they cannot perceive their true significance. It is an open question how students can be compelled to get involved with these subjects after all. This paper presents a novel concept how this can be accomplished. In particular, the paper argues that four important requirements must be met, namely that learning can also be accomplished in a less formal environment than regular lectures, learning may happen independent of physical presence at the university and whenever students see themselves fit, learning is based on small units, and students enjoy getting involved in the matter. As a proof-of-concept, this approach has been used in programming education for students of electrical engineering, based on sending short summaries via WhatsApp and adding playful elements. such as quizzes. An evaluation of the proof-of-concept over two terms provides indication of the viabi lity and usefulness of the approach, but also highlights several opportunities for extensions and refinements.

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Projektleitung

Prof. Dr. Dieter Landes
T 09561317177
dieter.landes[at]hs-coburg.de

ORCID iD: 0000-0002-0741-3540


Prof. Dr. Jens Grubert
T 09561317279 / 509
Jens.Grubert[at]hs-coburg.de

Prof. Dr. Jochen L. Leidner
T +49 9561 317 422
Jochen.Leidner[at]hs-coburg.de


Projektmitwirkung




Alexander Lehmann
T +49 9561 317 669
Alexander.Lehmann[at]hs-coburg.de

Projektdauer

01.12.2021 - 30.11.2025

Projektpartner

Friedrich-Alexander-Universität Erlangen-Nürnberg

Projektträger

VDI|VDE|IT

Projektförderung

Förderprogramm

Bundesministerium für Bildung und Forschung - Digitale Hochschulbildung