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Animating geometry with AMD DGF

Reitter, Sander; Meyer, Quirin ; Barczak, Joshua (2025)

GPUOpen.com.


Open Access
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Real-Time GPU Tree Generation

Kuth, Bastian; Oberberger, Max; Faber, Carsten; Seyedmasih, Tabaei; Baumeister, Dominik...

High-Performance Graphics - Symposium Papers 2025.
DOI: 10.2312/hpg.20251168


Open Access Peer Reviewed
 

Trees for real-time media are typically created using procedural algorithms and then baked to a polygon format, requiring large amounts of memory. We propose a novel procedural system and model for generating and rendering realistic trees and similar vegetation specifically tailored to run in real-time on GPUs. By using GPU work graphs with mesh nodes, we render gigabytes-worth of tree geometry from kilobytes of generation code every frame exclusively on the GPU. Contrary to prior work, our method combines instant in-engine artist authoring, continuous frame-specific level of detail and tessellation, highly detailed animation, and seasonal details like blossoms, fruits, and snow. Generating the unique tree geometries of our teaser test scene and rendering them to the G-buffer takes 3.13 ms on an AMD Radeon RX 7900 XTX.

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Parallel Dense-Geometry-Format Topology Decompression

Meyer, Quirin ; Barczak, Joshua; Reitter, Sander; Benthin, Carsten (2025)


DOI: 10.2312/egs.20251050


Open Access Peer Reviewed
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GPU Work Graphs - mastering the future of GPU programming

Kuth, Bastian; Oberberger, Max; Meyer, Quirin (2024)


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Mesh shaders on AMD RDNA™ graphics cards: Meshlet Compression

Kuth, Bastian; Oberberger, Max; Meyer, Quirin (2024)


Open Access
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Towards Practical Meshlet Compression

Kuth, Bastian; Oberberger, Max; Kawala , Felix ; Reitter, Sander; Michel, Sebastian...

Buch (Sammelband) 2024.
DOI: 10.2312/vmv.20241204


Open Access Peer Reviewed
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Real-Time Procedural Generation with GPU Work Graphs

Kuth, Bastian; Oberberger, Max; Faber, Carsten; Baumeister, Dominik; Chajdas, Matthäus...

Zeitschrift 7 (3), 47.
DOI: 10.1145/3675376


Peer Reviewed
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Real-Time Procedural Generation with GPU Work Graphs

Kuth, Bastian; Oberberger, Max; Baumeister, Dominik; Chajdas, Matthäus...

Vortrag auf der HPG 2024.


Open Access Peer Reviewed
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Mesh shaders on AMD RDNA™ graphics cards: Procedural grass rendering

Faber, Carsten; Kuth, Bastian; Oberberger, Max; Meyer, Quirin (2024)


Open Access
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Mesh shaders on AMD RDNA™ graphics cards: Font- and vector-art rendering with mesh shaders

Kuth, Bastian; Oberberger, Max; Meyer, Quirin (2024)


Open Access
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Mesh shaders on AMD RDNA™ graphics cards: From vertex shader to mesh shader

Oberberger, Max; Kuth, Bastian; Meyer, Quirin (2023)

https://gpuopen.com/learn/mesh_shaders/mesh_shaders-from_vertex_shader_to_mesh_shader/.


Open Access
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Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces

Kuth, Bastian; Oberberger, Max; Chajdas, Matthäus; Meyer, Quirin (2023)

Computer Graphics Forum 2023/42 (8).
DOI: 10.1111/cgf.14863


Open Access Peer Reviewed
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Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces

Kuth, Bastian; Oberberger, Max; Chajdas, Matthäus; Meyer, Quirin (2023)

Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces.


Open Access Peer Reviewed
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Mesh shaders on AMD RDNA™ graphics cards: Optimization and best practices

Oberberger, Max; Kuth, Bastian; Meyer, Quirin (2023)


Open Access
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Prof. Dr. Quirin Meyer


Hochschule Coburg

Fakultät Elektrotechnik und Informatik (FEI)
Friedrich-Streib-Str. 2
96450 Coburg

T +49 9561 317 8031
Quirin.Meyer[at]hs-coburg.de

ORCID iD: 0000-0001-7073-442X