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Immersive Virtual Reality-Based Allocentric Spatial Cognitive Training on Improving ToM in Children with Autism.

Izadifar, Morteza; Kohls, Niko; Grubert, Jens (2024)

Cogn Process 25 (3-47), 25.
DOI: 10.1007/s10339-024-01218-9


Peer Reviewed
mehr

Extracting Metadata from Learning Videos for Ontology-Based Recommender Systems Using Whisper & GPT

Lehmann, Alexander; Landes, Dieter (2024)

Proc. 15th IEEE Global Engineering Education Conference (EDUCON 2024), Kos, Griechenland 2024.


Peer Reviewed
 

In modern education, individualized learning environments play a vital role by allowing learners to tailor their learning paths based on personal needs, interests, and abilities. Achieving effective individualization relies on dynamic adaptation of the learning path, typically facilitated by recommender systems. These systems offer personalized suggestions, commonly employing content-based or collaborative filtering approaches. However, traditional recommender systems often lack consideration of the semantics of learning elements. To address this limitation, ontology-based recommender systems integrate semantic modeling, establishing additional connections within a domain to enhance precision and context in recommendations. Notably, these systems mitigate the cold start problem and are particularly advantageous in learning environments with limited data. While videos are prevalent in learning platforms, their unstructured nature poses challenges for processing. This paper introduces an innovative approach, leveraging Large Language Models, specifically GPT, to extract metadata from learning videos. The proposed method intelligently augments videos and links them to a domain ontology, enabling the integration of videos into ontology-based recommender systems. The application of this approach is demonstrated through a case study in software engineering education, showcasing its potential to enhance individualized learning experiences in specific domains. The presented method offers an automated alternative to manual video processing, aligning with the evolving landscape of education technology.

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Combining Data- and Knowledge-Driven AI with Didactics for Individualized Learning Recommendations

Landes, Dieter; Sedelmaier, Yvonne; Böck, Felix; Lehmann, Alexander; Fraas, Melanie...

Proc. 15th IEEE Global Engineering Education Conference (EDUCON 2024), Kos, Griechenland 2024.


Peer Reviewed
 

Students in higher education tend to become increasingly heterogeneous groups of learners. This is due to different levels of prior knowledge or competences, diverse
learning styles, differing affinity to (digital) media, and other factors. Learner-centred education needs to cope with that heterogeneity in order to make specific learning offers to the
individual learner. This is difficult in physical classes where the coaching effort cannot be increased without limitation. This paper presents an individualized digital learning environment, iLE, that is intended to be used as an additional learning aid that supplements physical classes. iLE provides recommendations of learning material such as learning videos targeted to the specific needs of individual learners. The paper presents the technical approach behind iLE, in particular a combination of data- and knowledge-driven artificial intelligence techniques, as well as the didactical underpinning of iLE.

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Second Workshop on AI for AI Education (AI4AILearning)

Kohlhase, Michael; Leidner, Jochen L.; Schmid, Ute; Wolter, Diedrich (2024)

held at KI 2024: 47. Deutsche Jahrestagung für Künstliche Intelligenz, Würzburg, 23.09. - 27.09.2024.


Peer Reviewed
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Improved screen content coding in VVC using soft context formation

Och, Hannah; Uddehal, Shabhrish; Strutz, Tilo; Kaup, André (2024)

IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP'24), 14-19 April 2024, Seoul, South Korea, accepted for publication 2024, 3685 - 3689.
DOI: 10.1109/ICASSP48485.2024.10447125


Peer Reviewed
 

Screen content images typically contain a mix of natural and synthetic image parts. Synthetic sections usually are comprised of uniformly colored areas and repeating colors and patterns. In the VVC standard, these properties are exploited using Intra Block Copy and Palette Mode. In this paper, we show that pixel-wise lossless coding can outperform lossy VVC coding in such areas. We propose an enhanced VVC coding approach for screen content images using the principle of soft context formation. First, the image is separated into two layers in a block-wise manner using a learning-based method with four block features. Synthetic image parts are coded losslessly using soft context formation, the rest with VVC. We modify the available soft context formation coder to incorporate information gained by the decoded VVC layer for improved coding efficiency. Using this approach, we achieve Bjontegaard-Delta-rate gains of 4.98% on the evaluated data sets compared to VVC.

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Enhanced color palette modeling for lossless screen content

Och, Hannah; Uddehal, Shabhrish; Strutz, Tilo; Kaup, André (2024)

IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP'24), 14-19 April 2024, Seoul, South Korea, accepted for publication 2024, 3670 - 3674.
DOI: 10.1109/ICASSP48485.2024.10446445


Peer Reviewed
 

Soft context formation is a lossless image coding method for screen content. It encodes images pixel by pixel via arithmetic coding by collecting statistics for probability distribution estimation. Its main pipeline includes three stages, namely a context model based stage, a color palette stage and a residual coding stage. Each stage is only employed if the previous stage is impossible since necessary statistics, e.g. colors or contexts, have not been learned yet. We propose the following enhancements: First, information from previous stages is used to remove redundant palette entries and prediction errors in subsequent stages. Additionally, implicitly known stage decision signals are no longer explicitly transmitted. These enhancements lead to an average bit rate decrease of 1.16% on the evaluated data. Compared to FLIF and HEVC, the proposed method needs roughly 0.28 and 0.17 bits per pixel less on average for 24-bit screen content images, respectively.

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Mesh shaders on AMD RDNA™ graphics cards: Procedural grass rendering

Faber, Carsten; Kuth, Bastian; Oberberger, Max; Meyer, Quirin (2024)


Open Access
mehr

Mesh shaders on AMD RDNA™ graphics cards: Font- and vector-art rendering with mesh shaders

Kuth, Bastian; Oberberger, Max; Meyer, Quirin (2024)


Open Access
mehr

Verbesserte Clear-Sky-Erkennung durch hybrides Maschinelles Lernen

Schönau, Maximilian; Daume, Darwin; Panhuysen, Markus; Schulze, Achim...

7. Regenerative Energietechnik Konferenz in Nordhausen (RET.Con) 7. RET.Con, 2024 (7), 145-152.


Peer Reviewed
 

Die präzise Erkennung von Clear-Sky-Momenten ist für die Überwachung und Effizienzana-lyse von Photovoltaikanlagen von zentraler Bedeutung, da zu diesen Zeitpunkten definierte und model-lierbare Einstrahlungsverhältnisse herrschen. Es wird ein hybrides Modell zur verbesserten Erkennung von Clear-Sky-Momenten auf Basis von Einstrahlungsdaten vorgestellt. Hierfür wurden zunächst ma-nuell, dann mithilfe eines CNNs Merkmale aus den Einstrahlungsdaten gebildet. Eine Falls tudie mit Referenzdaten belegt, dass durch die Kombination dieser wissens-und datengetriebenen Methoden Clear-Sky-Momente zuverlässiger identifiziert werden können. Dadurch können Analysemethoden schneller und zuverlässiger Aussagen über die untersuchten PV-Anlagen treffen.

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Tackling Learning Obstacles in Learning Videos by Thematic Ad-hoc Recommendations

Lehmann, Alexander; Landes, Dieter (2024)

M.E. Auer, U.R. Cukierman, E.V. Vidal und E. Tovar Caro (Hrsg.): Towards a Hybrid, Flexible and Socially Engaged Higher Education Band 1, 474-481.


Peer Reviewed
mehr

Future Skills in Software Engineering and Health Care – Similar but Different

Sedelmaier, Yvonne; Landes, Dieter (2024)

M.E. Auer, U.R. Cukierman, E.V. Vidal und E. Tovar Caro (Hrsg.): Towards a Hybrid, Flexible and Socially Engaged Higher Education Band 2, 239-249.


Peer Reviewed
 

In order to cope with current disruptive technical and societal transformations, e.g. through digitalization or AI, new competences, commonly called future skills, are indispensable for everyday as well as for professional life. Many organizations, large and small, work on defining a set of future skills. This might imply that future skills are generic and identical across all professions. In contrast, it is a consensus in pedagogical research that generic competences are specifically shaped by the professional environment. Clearly, these two positions contradict each other. But what does this contradiction mean for future skills?
This research rests on the assumption that these context-sensitive generic competences including future skills are developed differently for each occupational field. In order to be able to offer target- and competence-oriented teaching, target competences must be known in the first place, taking into account the specific professional characteristics, currently and in the future.
This paper provides evidence that the initial assumption of context-specific competences is true by collecting and comparing qualitative research data. To do so, qualitative data was collected for different occupations, in particular software engineering and health care.
Our research shows that in fact each profession expresses competences specifically, and this applies to technical as well as non-technical competences. The details of relevant competences need to be identified and characterized as a prerequisite for being able to devise and offer competence-oriented learning approaches.

mehr

Mesh shaders on AMD RDNA™ graphics cards: From vertex shader to mesh shader

Oberberger, Max; Kuth, Bastian; Meyer, Quirin (2023)

https://gpuopen.com/learn/mesh_shaders/mesh_shaders-from_vertex_shader_to_mesh_shader/.


Open Access
mehr

Enhancing Media Literacy in Higher Education

Sedelmaier, Yvonne; Erculei, E.; Landes, Dieter (2023)

Learning in the Age of Digital and Green Transition. Lecture Notes in Networks and Systems 633, 390-399.
DOI: 10.1007/978-3-031-26876-2_36


Peer Reviewed
 

Digitalisation affects all areas of our private and professional lives, posing new requirements to cope with new technologies and the possibilities they offer. New competences are needed formastering these challenges. Consequently, digital transition affects learning substantially. One of the competences that gain increasing importance through digital transition is media literacy. This paper tries to answer the question of how we can devise learning settings that foster media literacy in higher education. It does so by analyzing media literacy itself on the one hand, and learning settings in higher education which addressmedia literacy on the other hand. Key findings are that media literacy is not precisely characterized yet and that learning settings often do not addressmedia literacy as a main competence goal. To that end, recommendations for developing suitable competence-oriented learning settings in media literacy education at universities are given.

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Steps towards Enabling Health Professionals through Future Skills

Sedelmaier, Yvonne; Landes, Dieter (2023)

Proc. 9th International Conference on Higher Education Advances (HEAd’23) 2023, 701-708.
DOI: 10.4995/HEAd23.2023.16345


Open Access Peer Reviewed
 

Education in healthcare must enable professionals to work in the health sector for as long and as fulfilled as possible. Yet, new requirements are constantly
arising in the health sector, which continuously change the required competences, e.g. due to new technological possibilities and increasing
interdisciplinarity. Several challenges arise: education in healthcare needs awareness of required competences and their rapid change. At the same time,
addressing them in education presupposes an in-depth understanding of what they actually are.
To tackle these issues, a teaching concept was developed that builds on selfreflection of to-be professionals in healthcare. This concept includes characterizing typical professional situations and deducing required (future) competences for mastering these situations.
Beyond rising awareness to future skills, applying this teaching concept also yields data that support a better understanding of required competences and their importance across professions. A case study resulted in initial competence profiles for several professions in healthcare.

mehr

Future Skills in Software Engineering and Health Care – Similar but Different

Sedelmaier, Yvonne; Landes, Dieter (2023)

Proc. 26th International Conference on Interactive Collaborative Learning / 52nd Int. Conf. on Engineering Pedagogy (ICL2023) 2023, 1025-1036.


Peer Reviewed
 

In order to cope with current disruptive technical and societal transfor-mations, e.g. through digitalization or AI, new competences, commonly called future skills, are indispensable for everyday as well as for professional life. Many organizations, large and small, work on defining a set of future skills. This might imply that future skills are generic and identical across all professions. In contrast, it is a consensus in pedagogical research that generic competences are spe-cifically shaped by the professional environment. Clearly, these two positions contradict each other. But what does this contradiction mean for future skills?
This research rests on the assumption that these context-sensitive generic competences including future skills are developed differently for each occupational field. In order to be able to offer target- and competence-oriented teaching, target competences must be known in the first place, taking into account the specific professional characteristics, currently and in the future.
This paper provides evidence that the initial assumption of context-specific competences is true by collecting and comparing qualitative research data. To do so, qualitative data was collected for different occupations, in particular software engineering and health care.
Our research shows that in fact each profession expresses competences specifically, and this applies to technical as well as non-technical competences.
The details of relevant competences need to be identified and characterized as a prerequisite for being able to devise and offer competence-oriented learning approaches.


Remote Monitoring and Teleoperation of Autonomous Vehicles—Is Virtual Reality an Option?

Kalamkar, Snehanjali; Biener, Verena; Beck, Fabian; Grubert, Jens (2023)

2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2023, 463-472.


Peer Reviewed

Language-Model Assisted Learning How to Program?

Leidner, Jochen L.; Reiche, Michael (2023)

Workshop on AI for AI Learning Held at ECAI 2023, Kakow, Poland, September 30, 2023.


Peer Reviewed
mehr

Bridging the Programming Skill Gap with ChatGPT: A Machine Learning Project with Business Students

Reiche, Michael; Leidner, Jochen L. (2023)

Workshop on AI for AI Learning Held at ECAI 2023, Kakow, Poland, September 30, 2023.


Peer Reviewed

Topic Segmentation of Educational Video Lectures Using Audio and Text

Dimitsas, Markos; Leidner, Jochen L. (2023)

Workshop on AI for AI Learning Held at ECAI 2023, Kakow, Poland, September 30, 2023.


Peer Reviewed

Artificial Intelligence. ECAI 2023 International Workshops - XAI³, TACTIFUL, XI-ML, SEDAMI, RAAIT, AI4S, HYDRA, AI4AI, Kraków, Poland, September 30 - October 4, 2023, Proceedings, Part II

Nowaczyk, Slawomir; Biecek, Przemyslaw; Chung, Neo Christopher; Vallati, Mauro...

Communications in Computer and Information Science (CCIS) 1948.
DOI: 10.1007/978-3-031-56066-8_22


Peer Reviewed
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Fakultät Elektrotechnik und Informatik (FEI)

Hochschule Coburg

Friedrich-Streib-Str. 2
96450 Coburg


Ansprechperson für Publikationsverzeichnis:
Monika Schnabel
Forschungsreferentin, EU-Referentin
T +49 9561 317 8062
monika.schnabel[at]hs-coburg.de